I’ve always had a soft spot for Paladins: Champions of the Realm. While I initially loved Overwatch, I soon found space in my heart for this slightly less polished (but equally enjoyable) free-to-play hero team shooter. And while I haven’t played the game so much in recent months, I’ve continued to keep an eye on the subreddit in order to ensure I was across any changes. And boy, were there changes. December introduced the infamous Open Beta 64, bringing with it sweeping changes to the overall levelling system in the form of “Cards Unbound”. This system caused a huge uproar within the community, who made it very clear that they did not think this system was ideal. Well, with one update from the new Executive Producer, it looks like all of that is about to change, in a big way.
Esports is still something I’m trying to come to grips with. I want it to be a “thing” because I like video games, and I’d love a spectator sport that I can identity with. However, to date, esports tournaments have been uncomfortably geeky, and lacking in their own identity. But with Overwatch League (OWL), it looks like things may be changing.
It’s a weird thing to say, but it’s true – after around 20 hours with Warframe, I can safely say that I have barely scratched the surface. This indicates a couple of things: 1., that the game has an enormous amount of content, and 2., it’s likely incredibly complex. That said, I also feel I’ve played enough to provide my impressions on the game (and read into that as you will – it took me 20 hours to get comfortable enough to form a solid opinion). In brief: I’ve fallen in love with this game, but boy does it require a time investment.
I’m not a big fan of mobile games. For the most part, the control scheme generally doesn’t feel right. Without buttons or thumbsticks, most games feel “off”, and those games that just require touch controls usually feel like quick time-wasters for me – I can never get invested enough to spend more than 5 or 10 minutes at a time, and my desire to do even that may only last a day or two. The other thing is that most mobile games feel too… intrusive or exploitatitve – just let me play the game and I’ll decide for myself if I want to spend money. Continue reading Exploring free-to-play
The final Lawbreakers open beta launched in Australia at midnight on Saturday morning, to limited fanfare. As you may be aware, I’ve been waiting on this game for some time, and with the release due only next week, I was surprised at the announcement of the beta on both PC and PS4. Surprise aside, I did jump in and play the hell out of it, so here are my first impressions after around 10 hours in-game playtime. Continue reading First Impressions: Lawbreakers (open beta)
Paladins has been in open beta on PC since 2015, but was only released to Xbox One and PS4 in May 2017. I initially had it confused with Paragon, so I completely ignored the game (I’m not a fan of MOBAs), but on recently discovering my love for competitive multiplayer first-person shooters (and on subsequently discovering that that’s what Paladins is), I decided to give it a shot. Continue reading First Impressions: Paladins Beta
Early access to the Destiny 2 Beta unlocked at stupid o’clock in the morning for PlayStation 4 players, and I managed to sneak in a few hours before heading off to work. Here are my thoughts after around 2 hours of playtime. Some spoilers, of course, but if you are averse to spoilers I doubt you would be reading this in the first place. Continue reading Destiny 2 Beta: Initial Impressions