When it comes to the Yakuza series, I’m a bit of a tragic. I love the characters, I love the melodrama, I love the ridiculous sidequests, I love it all. So it comes as no surprise that I love Yakuza 6. While it is pretty much just more of the same old Yakuza that we’ve grown to know and love, there are several quality-of-life improvements that have been made, most of which make the game far more enjoyable. Still, I wouldn’t say it’s my favourite of the series.
With Destiny 2, Bungie has clearly taken the time to look at what was inherently good and bad about the original game, and used that as a foundation for a new title in the series, effectively creating a game that perhaps the original Destiny should have been. There are pros and cons to this approach, but I’m still struggling to gather my thoughts, and as the game itself is so polarising – it’s virtually impossible to cover all bases.
I’ve written a couple of posts about Lawbreakers already – check out my preview and beta impressions, if you’re interested – so it took me some time to gather my thoughts in order to say something that I hadn’t already said. I know that I really enjoy the game, but I couldn’t quite put my finger on why (beyond the game simply being fun to play). This morning, I came to a realisation – Lawbreakers is a distillation of modern shooters, using old school arena shooters as a base. Continue reading Review: Lawbreakers
NieR: Automata is the perfect example as to why I don’t like to use scores in my reviews. It’s the kind of game that is so original in its intent, and some of the tactics that are employed are likely to be so polarising, that it’s virtually impossible to be able to justify an objective approach. For me, NieR: Automata is a very strong contender for Game of the Year, and may even make a spot on the coveted “Greg’s favourite games of all time” list – and yet I know that it’s absolutely not for everyone, and is imperfect in many ways (most of which are likely deliberate on the part of the designer, to be fair). Continue reading Review: NieR: Automata
Ask anyone to describe the Yakuza series (or read a review of any title in the series) and it’s likely that you’ll be told the games are a genre of their own. Part open-world, part action-adventure, part CGI video extravaganza, the Yakuza games can’t accurately be compared to any one title out there. Some might say GTA or Sleeping Dogs – which owes much to the Yakuza series, I might add – but I would argue that neither of these really feel much like the Yakuza games at all. Continue reading Review: Yakuza 0