I’m not a big fan of mobile games. For the most part, the control scheme generally doesn’t feel right. Without buttons or thumbsticks, most games feel “off”, and those games that just require touch controls usually feel like quick time-wasters for me – I can never get invested enough to spend more than 5 or 10 minutes at a time, and my desire to do even that may only last a day or two. The other thing is that most mobile games feel too… intrusive or exploitatitve – just let me play the game and I’ll decide for myself if I want to spend money. Continue reading Exploring free-to-play
I’ve written a couple of posts about Lawbreakers already – check out my preview and beta impressions, if you’re interested – so it took me some time to gather my thoughts in order to say something that I hadn’t already said. I know that I really enjoy the game, but I couldn’t quite put my finger on why (beyond the game simply being fun to play). This morning, I came to a realisation – Lawbreakers is a distillation of modern shooters, using old school arena shooters as a base. Continue reading Review: Lawbreakers
This year is a phenomenal year for video games – in my opinion, there are already four contenders for Game of the Year (although I really don’t think it’s possible to give a single GoTY award, because there’s too much gold to choose from), and the year has only just tipped the halfway mark. Keep in mind that when I say there are four contenders for GoTY, these are just from the ones I’ve played – I’ve missed quite a few releases that have also received a fair amount of fanfare.
The second half of the year is also going to be filled with some amazing titles – it will be difficult enough to find the time to play them all, let alone the money! In order to keep on top of it all, I’ve created this crazy long list – starting with games released in the first half of this year that I’ve played, followed by those I’ve missed (so far). I’ll then briefly list the next big titles expected in the second half (some of which have already been released). Continue reading The first half of 2017
The final Lawbreakers open beta launched in Australia at midnight on Saturday morning, to limited fanfare. As you may be aware, I’ve been waiting on this game for some time, and with the release due only next week, I was surprised at the announcement of the beta on both PC and PS4. Surprise aside, I did jump in and play the hell out of it, so here are my first impressions after around 10 hours in-game playtime. Continue reading First Impressions: Lawbreakers (open beta)
Paladins has been in open beta on PC since 2015, but was only released to Xbox One and PS4 in May 2017. I initially had it confused with Paragon, so I completely ignored the game (I’m not a fan of MOBAs), but on recently discovering my love for competitive multiplayer first-person shooters (and on subsequently discovering that that’s what Paladins is), I decided to give it a shot. Continue reading First Impressions: Paladins Beta
Early access to the Destiny 2 Beta unlocked at stupid o’clock in the morning for PlayStation 4 players, and I managed to sneak in a few hours before heading off to work. Here are my thoughts after around 2 hours of playtime. Some spoilers, of course, but if you are averse to spoilers I doubt you would be reading this in the first place. Continue reading Destiny 2 Beta: Initial Impressions
You’ve probably seen me gush recently in regards to Overwatch (godDAMN I love that game), and if you know me, you’ll know I’m total enamoured with Destiny (and soon, Destiny 2), but another game has recently shown up on my radar, and … yeah. I think I need more time in my day. Continue reading My next obsession: Lawbreakers