If you played the original Destiny, you’ll know it was a rollercoaster ride. You may also recall that the ride began to stabilise following the release of “The House of Wolves” (the second DLC), around 9 months after the initial release. Things weren’t considered “acceptable” though until “The Taken King”, a major expansion that kicked off Destiny’s second year of live services. While Destiny continued to have its haters, the game saw increased success into its second year, decreasing into the third year due to a perceived lack of content. Overall, though, Destiny should be considered a success, regardless of which side of the fence you sit. Destiny 2 is experiencing much the same teething issues, but to a greater degree – mainly because players are disappointed that the developers perhaps did not learn their lesson from Destiny 1. As we head into the second year of Destiny 2, I thought I’d take a look into what has happened over the course of the last year, and get a feel for what the future might hold.
Sony decided to try something different this year. Kudos to them, I guess, but I strongly doubt they’ll do things this way again next year. Given Nintendo’s success with their very strange “Nintendo Direct plus Treehouse” formula, it would appear someone at PlayStation thought it might be a good idea for PlayStation to try something similar. It didn’t work. It REALLY didn’t work. Half of the show was wasted conversation between unknown individuals, and it was never really clear if the show was actually happening or not. I’m pretty sure I’ve covered everything here, but still, hours after the show, I’m STILL confused. That said, I’ve simplified everything for you below. You’re welcome.
If the subtext wasn’t clear in my Destiny 2 review, then I’ll just say it out loud – I’m not perfectly happy with Destiny 2. Sure, it’s more Destiny, and considering I spent 1000 hours in that game, that’s certainly not a bad thing, but the problem is that Bungie has simplified the game to cater to a specific audience. My issue is that the game I fell in love with originally was catered to a different audience.
With Destiny 2, Bungie has clearly taken the time to look at what was inherently good and bad about the original game, and used that as a foundation for a new title in the series, effectively creating a game that perhaps the original Destiny should have been. There are pros and cons to this approach, but I’m still struggling to gather my thoughts, and as the game itself is so polarising – it’s virtually impossible to cover all bases.
This year is a phenomenal year for video games – in my opinion, there are already four contenders for Game of the Year (although I really don’t think it’s possible to give a single GoTY award, because there’s too much gold to choose from), and the year has only just tipped the halfway mark. Keep in mind that when I say there are four contenders for GoTY, these are just from the ones I’ve played – I’ve missed quite a few releases that have also received a fair amount of fanfare.
The second half of the year is also going to be filled with some amazing titles – it will be difficult enough to find the time to play them all, let alone the money! In order to keep on top of it all, I’ve created this crazy long list – starting with games released in the first half of this year that I’ve played, followed by those I’ve missed (so far). I’ll then briefly list the next big titles expected in the second half (some of which have already been released). Continue reading The first half of 2017
Early access to the Destiny 2 Beta unlocked at stupid o’clock in the morning for PlayStation 4 players, and I managed to sneak in a few hours before heading off to work. Here are my thoughts after around 2 hours of playtime. Some spoilers, of course, but if you are averse to spoilers I doubt you would be reading this in the first place. Continue reading Destiny 2 Beta: Initial Impressions