The changing face of video game coverage

I am a child of the ‘80s and ‘90s, so I’ve seen video game coverage in its infancy, and watched as it developed into what it is today. As such, I was an active participant in the golden age of video game magazines, and I saw the shift towards the Internet in the late ‘90s and early 2000s. As I myself matured, I wanted to be a part of the fun, and over the last 10 or so years, I’ve had two or three of my own blogs and written for several independent enthusiast websites. Over time, though, it’s gotten harder – for multiple reasons. On the one hand, there’s just not enough actual jobs out there to make “chasing the dream” a worthwhile use of my time (not to mention the fact that the jobs that do exist probably don’t pay what I would need to survive). On the other, I’m just not sure that what I want to do actually fits into what the industry needs. In fact, I’d even go as far as saying that the industry isn’t really sure what it needs right now.

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First Impressions: Overwatch League

Esports is still something I’m trying to come to grips with. I want it to be a “thing” because I like video games, and I’d love a spectator sport that I can identity with. However, to date, esports tournaments have been uncomfortably geeky, and lacking in their own identity. But with Overwatch League (OWL), it looks like things may be changing.

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(OPINION) Why aren’t I playing Destiny 2 as much as I expected to?

If the subtext wasn’t clear in my Destiny 2 review, then I’ll just say it out loud – I’m not perfectly happy with Destiny 2. Sure, it’s more Destiny, and considering I spent 1000 hours in that game, that’s certainly not a bad thing, but the problem is that Bungie has simplified the game to cater to a specific audience. My issue is that the game I fell in love with originally was catered to a different audience.

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