If you played the original Destiny, you’ll know it was a rollercoaster ride. You may also recall that the ride began to stabilise following the release of “The House of Wolves” (the second DLC), around 9 months after the initial release. Things weren’t considered “acceptable” though until “The Taken King”, a major expansion that kicked off Destiny’s second year of live services. While Destiny continued to have its haters, the game saw increased success into its second year, decreasing into the third year due to a perceived lack of content. Overall, though, Destiny should be considered a success, regardless of which side of the fence you sit. Destiny 2 is experiencing much the same teething issues, but to a greater degree – mainly because players are disappointed that the developers perhaps did not learn their lesson from Destiny 1. As we head into the second year of Destiny 2, I thought I’d take a look into what has happened over the course of the last year, and get a feel for what the future might hold.
Every year after E3 comes to an end, gamers worldwide tend to share their opinions about “who won E3?” – you’ll see this on the big sites and little ones alike, not to mention all over YouTube. But is it fair? Even I have been known to have a go, giving the big win to Sony last year, but this year had me reeling – not because nobody deserved it, but mainly because of one comment I saw on a response to a summary of Microsoft’s conference, which went something along the lines of “well, Microsoft didn’t convince me to buy an Xbox this year, so they didn’t win”. I thought this was a good point – what is the purpose of the E3 press conferences, and how much do they really matter?
Ubisoft put on a good show this morning – probably a little long, but full of good content, which is what’s most important for this kind of thing. A couple of little surprises, but strangely no big announcements (nothing beyond what was expected to be on show, at least). Videos embedded below!
Second cab off the rank this year was Microsoft, and their Xbox Briefing this year was stuffed full of great surprises. It looks like a solid year for gaming on Xbox, and the future of video games as a whole! Note that not all of the following are Xbox Exclusives (I’ll note it where I can), so even if you are not an Xbox One player, you should definitely take a look at some of what was on show. There are a LOT of videos that follow, so allow yourself some time!
EA was first off the mark with their press conference this year, and it went off with little more than a whimper, to be honest. Much of what was on show had either already been revealed or was under development via an Independent developer, while the only big new AAA game that was announced had nothing to show… Still, I think the only thing most viewers were interested in was Anthem, and this title made up a good chunk of the show. Trailers and more information follow, where available.
This year’s Electronic Entertainment Expo (E3) is fast approaching – it’s on between the 12th and 14th of June in the US (the 13th-15th for us in Australia). Some pre-E3 news has already hit us (Battlefield V, Call of Duty 4, Fallout: 76, and Pokemon, for example), but of course, there will be a bunch of new announcements over the course of the three days that the event is active. Given the reports that we are coming towards the end of the PlayStation 4’s lifecycle (and by extension, probably the Xbox One as well), it is likely that there will be some big announcements on the software front this year, although of course, that remains to be seen. I have some expectations, as well as some things that I’m hoping to see that may not eventuate – so let’s look into them, shall we?
On April 26th 2018, Epic Games turned off the servers for their free-to-play third-person MOBA (multiplayer online battle arena), Paragon, after only two short years. While the game did manage to build a fervent community during that time, the number of concurrent players just wasn’t enough to sustain ongoing development, and this was unfortunately impacted by the huge (and largely unexpected) success of Fortnite Battle Royale. Given that game’s unprecedented success, Epic needed to shift resources from one project to another, and unfortunately, something had to give. Long live Paragon.