Opinion: The Future of Destiny 2

If you played the original Destiny, you’ll know it was a rollercoaster ride. You may also recall that the ride began to stabilise following the release of “The House of Wolves” (the second DLC), around 9 months after the initial release. Things weren’t considered “acceptable” though until “The Taken King”, a major expansion that kicked off Destiny’s second year of live services. While Destiny continued to have its haters, the game saw increased success into its second year, decreasing into the third year due to a perceived lack of content. Overall, though, Destiny should be considered a success, regardless of which side of the fence you sit. Destiny 2 is experiencing much the same teething issues, but to a greater degree – mainly because players are disappointed that the developers perhaps did not learn their lesson from Destiny 1. As we head into the second year of Destiny 2, I thought I’d take a look into what has happened over the course of the last year, and get a feel for what the future might hold.

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Video Games: A Guide for Parents

The days when video games were local-only, cartridge-based systems are long gone. Many of those experiences required a great deal of imagination on the part of the player, as the graphical power of those older systems was not what it is today. Things have certainly advanced over the years – video games are far more complex than most people are aware, and as a result of that complexity, there are a lot of unknowns for anyone that hasn’t kept up. So I thought I’d provide a guide for parents that have not had much experience with video games beyond the ’80s and ’90s. This will cover what games your kids might be interested in (including associated costs), the kinds of games they will play, social interaction, and online purchases, which will hopefully help you understand things a little better!

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E3 2018: Who won? An Investigationing

Every year after E3 comes to an end, gamers worldwide tend to share their opinions about “who won E3?” – you’ll see this on the big sites and little ones alike, not to mention all over YouTube. But is it fair? Even I have been known to have a go, giving the big win to Sony last year, but this year had me reeling – not because nobody deserved it, but mainly because of one comment I saw on a response to a summary of Microsoft’s conference, which went something along the lines of “well, Microsoft didn’t convince me to buy an Xbox this year, so they didn’t win”. I thought this was a good point – what is the purpose of the E3 press conferences, and how much do they really matter?

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E3 2018: Sony

Sony decided to try something different this year. Kudos to them, I guess, but I strongly doubt they’ll do things this way again next year. Given Nintendo’s success with their very strange “Nintendo Direct plus Treehouse” formula, it would appear someone at PlayStation thought it might be a good idea for PlayStation to try something similar. It didn’t work. It REALLY didn’t work. Half of the show was wasted conversation between unknown individuals, and it was never really clear if the show was actually happening or not. I’m pretty sure I’ve covered everything here, but still, hours after the show, I’m STILL confused. That said, I’ve simplified everything for you below. You’re welcome.

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E3 2018: Ubisoft

Ubisoft put on a good show this morning – probably a little long, but full of good content, which is what’s most important for this kind of thing. A couple of little surprises, but strangely no big announcements (nothing beyond what was expected to be on show, at least). Videos embedded below!

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E3 2018: Bethesda

Bethesda followed up Microsoft’s conference today, and to be honest, I wasn’t expecting much. I was wrong, though, and very glad to be. The intro announced that Metacritic awarded Bethesda with the title of the #1 best-rated developer in the world, which isn’t terribly surprising, as although not all of their games appeal to me, they are always very popular and of extremely high quality. Kudos to Bethesda. This was then blown out of proportion with a live performance by Andrew WK (yes, he is still around, and actually released a new album only a couple of months ago) to introduce Rage 2. He was extremely high energy, which is his thing, and the crowd was… not. Anyway, read on for some nice surprises.

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E3 2018: Electronic Arts

EA was first off the mark with their press conference this year, and it went off with little more than a whimper, to be honest. Much of what was on show had either already been revealed or was under development via an Independent developer, while the only big new AAA game that was announced had nothing to show… Still, I think the only thing most viewers were interested in was Anthem, and this title made up a good chunk of the show. Trailers and more information follow, where available.

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