Free-to-play games are nothing new – in truth, they’ve been around just as long as we’ve had video games, in some form or another. I thought I’d take a look into how and where the idea developed, and where things might go from here.
Hopefully you’ve read my initial impressions of Warframe, so you’ll know I’ve fallen for it. Perhaps as a result of that, you’ve decided to give Warframe a shot – at the very least, the price is right (you can’t beat free). Maybe you’ve played for an hour or so and learned how to manoeuvre your character around the environment only to find – BAM – suddenly you’re on board your ship, the Liset, and left to your own devices. How do you wade through all of this, and what are all these currencies and resources and … how the hell do you even level up??? Well, this is possibly the introduction you’re after. Here, I’ll be outlining/explaining what I learned in my first 25 hours of the game – a beginners overview of Warframe, BY a beginner. Note this is not a guide, just an explanation of how everything works, which I could have used about 20 hours of playtime prior to now…
If the subtext wasn’t clear in my Destiny 2 review, then I’ll just say it out loud – I’m not perfectly happy with Destiny 2. Sure, it’s more Destiny, and considering I spent 1000 hours in that game, that’s certainly not a bad thing, but the problem is that Bungie has simplified the game to cater to a specific audience. My issue is that the game I fell in love with originally was catered to a different audience.
It’s a weird thing to say, but it’s true – after around 20 hours with Warframe, I can safely say that I have barely scratched the surface. This indicates a couple of things: 1., that the game has an enormous amount of content, and 2., it’s likely incredibly complex. That said, I also feel I’ve played enough to provide my impressions on the game (and read into that as you will – it took me 20 hours to get comfortable enough to form a solid opinion). In brief: I’ve fallen in love with this game, but boy does it require a time investment.
With Destiny 2, Bungie has clearly taken the time to look at what was inherently good and bad about the original game, and used that as a foundation for a new title in the series, effectively creating a game that perhaps the original Destiny should have been. There are pros and cons to this approach, but I’m still struggling to gather my thoughts, and as the game itself is so polarising – it’s virtually impossible to cover all bases.
I’m not a big fan of mobile games. For the most part, the control scheme generally doesn’t feel right. Without buttons or thumbsticks, most games feel “off”, and those games that just require touch controls usually feel like quick time-wasters for me – I can never get invested enough to spend more than 5 or 10 minutes at a time, and my desire to do even that may only last a day or two. The other thing is that most mobile games feel too… intrusive or exploitatitve – just let me play the game and I’ll decide for myself if I want to spend money. Continue reading Exploring free-to-play
I’ve written a couple of posts about Lawbreakers already – check out my preview and beta impressions, if you’re interested – so it took me some time to gather my thoughts in order to say something that I hadn’t already said. I know that I really enjoy the game, but I couldn’t quite put my finger on why (beyond the game simply being fun to play). This morning, I came to a realisation – Lawbreakers is a distillation of modern shooters, using old school arena shooters as a base. Continue reading Review: Lawbreakers