Note: I wrote this so long ago now, that it’s almost too late to post it. But screw that – I spent time on this, so up it goes! Plus, regardless of when you may read this, the games on this list will still be good.
2017 was a great year for games – really one of the better years in living memory. Sure, there were some major controversies and disappointments, but in terms of the sheer amount of quality titles released, 2017 was wallet-cripplingly good. However, I have two young kids at home, so it was a struggle to get across everything – in fact, it was likely impossible. Still, here is my list of best games for 2017 – including games I played, and games I missed that I really wanted to play (and still hope to, in many cases). Sure, some of this is copied from my previous post, but most is new.
Continue reading Favourite games of 2017
Hopefully you’ve read my initial impressions of Warframe, so you’ll know I’ve fallen for it. Perhaps as a result of that, you’ve decided to give Warframe a shot – at the very least, the price is right (you can’t beat free). Maybe you’ve played for an hour or so and learned how to manoeuvre your character around the environment only to find – BAM – suddenly you’re on board your ship, the Liset, and left to your own devices. How do you wade through all of this, and what are all these currencies and resources and … how the hell do you even level up??? Well, this is possibly the introduction you’re after. Here, I’ll be outlining/explaining what I learned in my first 25 hours of the game – a beginners overview of Warframe, BY a beginner. Note this is not a guide, just an explanation of how everything works, which I could have used about 20 hours of playtime prior to now…
Continue reading Warframe: a primer for beginners
It’s a weird thing to say, but it’s true – after around 20 hours with Warframe, I can safely say that I have barely scratched the surface. This indicates a couple of things: 1., that the game has an enormous amount of content, and 2., it’s likely incredibly complex. That said, I also feel I’ve played enough to provide my impressions on the game (and read into that as you will – it took me 20 hours to get comfortable enough to form a solid opinion). In brief: I’ve fallen in love with this game, but boy does it require a time investment.
Continue reading First Impressions: Warframe
With Destiny 2, Bungie has clearly taken the time to look at what was inherently good and bad about the original game, and used that as a foundation for a new title in the series, effectively creating a game that perhaps the original Destiny should have been. There are pros and cons to this approach, but I’m still struggling to gather my thoughts, and as the game itself is so polarising – it’s virtually impossible to cover all bases.
Continue reading Review: Destiny 2
I’m not a big fan of mobile games. For the most part, the control scheme generally doesn’t feel right. Without buttons or thumbsticks, most games feel “off”, and those games that just require touch controls usually feel like quick time-wasters for me – I can never get invested enough to spend more than 5 or 10 minutes at a time, and my desire to do even that may only last a day or two. The other thing is that most mobile games feel too… intrusive or exploitatitve – just let me play the game and I’ll decide for myself if I want to spend money. Continue reading Exploring free-to-play
This year is a phenomenal year for video games – in my opinion, there are already four contenders for Game of the Year (although I really don’t think it’s possible to give a single GoTY award, because there’s too much gold to choose from), and the year has only just tipped the halfway mark. Keep in mind that when I say there are four contenders for GoTY, these are just from the ones I’ve played – I’ve missed quite a few releases that have also received a fair amount of fanfare.
The second half of the year is also going to be filled with some amazing titles – it will be difficult enough to find the time to play them all, let alone the money! In order to keep on top of it all, I’ve created this crazy long list – starting with games released in the first half of this year that I’ve played, followed by those I’ve missed (so far). I’ll then briefly list the next big titles expected in the second half (some of which have already been released). Continue reading The first half of 2017
Paladins has been in open beta on PC since 2015, but was only released to Xbox One and PS4 in May 2017. I initially had it confused with Paragon, so I completely ignored the game (I’m not a fan of MOBAs), but on recently discovering my love for competitive multiplayer first-person shooters (and on subsequently discovering that that’s what Paladins is), I decided to give it a shot. Continue reading First Impressions: Paladins Beta